Techniques

Investment in Advancement

Haven’t done a random idea post in a while, so I figure I’m due. Twitter discussion with @atminn gave me an interesting idea for how to handle player investment in the setting in a way that ties it directly into advancement. I’m going to present this in a fairly generic fashion, but the concept is […]

The Princess Is In Another Castle

A couple of people asked in comments yesterday what I mean by unfairness. I started to reply, but it ran long enough to turn into today’s post. Now, while it would be easy to turn to fiction for examples, the simple truth is that most any good example of unfair from fiction would be a […]

Pacing

The first post-holiday game of the Cold War game I’ve been running was last night. Coming back from a break is always rough, and there’s often a fear the game will have lost it’s inertia during the hiatus. Thankfully, things went off very well, and we had a great adventure chasing shadows and lightning in […]