Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]
Techniques
Fate on Roll20: Tips and tricks
Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]
Fate on Roll20, Part 7: Powers, Corruption, and Other Extras
Wrapping up our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, we are now reaching more specialized tools, the ones that lean heavily on the Fate Fractal: the ones we lump under the moniker of “Extras.” Corruption Let’s start with the simplest: the block for Corruption. It’s really just a fancy […]
Fate on Roll20, Part 6: Stress, Consequences, and Conditions
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20: the many ways of taking harm! Setting the default Conditions, Consequences, and Stress Tracks When setting the default values for the game (see Part 1 of this series), you may have chosen a pre-built sheet (e.g., Fate Core, Fate of […]
Fate on Roll20, Part 5: Stunts, Refresh and Fate Points
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, we now take a look at the character sheet blocks for stunts, refresh, and fate points. Stunts Stunts are the cool techniques, tricks, or bits of equipment that make your character unique and interesting. Where skills are about a character’s […]
Fate on Roll20, Part 4: Skill Modes, Roles, and Swappable Skillsets
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20: in the previous post we looked at the basic Skills block; now we’ll take a look at other skill-related blocks: Modes Modes are used in such games as Atomic Robo and The Clockwinders Fate World: A mode is a broad […]
Fate on Roll20, Part 3: Skills
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, let’s take a look at blocks related to customizing skills. The Default Skill List Just like we described for aspects in Part 2, the global character sheet settings let the GM enter a custom skill list. For example, the Fate […]
Fate on Roll20, Part 2: Aspects
Aspect Types and Labels In Part 1, we looked at the global, game-wide settings on Evil Hat’s Fate character sheet for Roll20 (internally, we secretly call it the Fate omni sheet because it does so much more than characters!) Let’s take a closer look at the various blocks you can activate, starting appropriately: with aspects. […]
Fate on Roll20, Part 1: Character sheet setup
Earlier this year Evil Hat released a highly customizable character sheet template for Roll20. We’d like to show you some of the neat things you can do with it in your own games. Because the GM chooses the character sheet template when they create a new game, this first post about game setup will be […]
Stuffing the Underpants
Great comments on yesterday’s post, at least some of which speak to the subject of today’s post – what to do once you’ve got your underpants gnome plan in place. It’s all well and good for me to say “Come up with a plan, then fill in the gaps that present themselves” but it might […]