Techniques

Fate on Roll20: Tips and tricks

Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]

Fate on Roll20: Tips and tricks

Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]

Fate on Roll20, Part 3: Skills

Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, let’s take a look at blocks related to customizing skills. The Default Skill List Just like we described for aspects in Part 2, the global character sheet settings let the GM enter a custom skill list. For example, the Fate […]

Fate on Roll20, Part 2: Aspects

Aspect Types and Labels In Part 1, we looked at the global, game-wide settings on Evil Hat’s Fate character sheet for Roll20 (internally, we secretly call it the Fate omni sheet because it does so much more than characters!) Let’s take a closer look at the various blocks you can activate, starting appropriately: with aspects. […]

Stuffing the Underpants

Great comments on yesterday’s post, at least some of which speak to the subject of today’s post – what to do once you’ve got your underpants gnome plan in place. It’s all well and good for me to say “Come up with a plan, then fill in the gaps that present themselves” but it might […]