
My journey as a game designer started during the Covid pandemic. It was a difficult time, but I was one of the lucky ones. I had shifted to working remotely (and not working much), and roleplaying games were my main social outlet. Around this time I heard an actual play podcast of Grant Howitt’s “The Witch is Dead.” I had never heard of a one-page rpg, and the concept fascinated me. It’s an amazing game with so much rich detail and story potential packed into a very small space. Always up for a challenge, I tried writing my own and was instantly smitten.


