Rocket Club

One Page at a Time

My journey as a game designer started during the Covid pandemic. It was a difficult time, but I was one of the lucky ones. I had shifted to working remotely (and not working much), and roleplaying games were my main social outlet. Around this time I heard an actual play podcast of Grant Howitt’s “The Witch is Dead.” I had never heard of a one-page rpg, and the concept fascinated me. It’s an amazing game with so much rich detail and story potential packed into a very small space. Always up for a challenge, I tried writing my own and was instantly smitten.

Love and Rockets

There was never any other kind of club. From the moment the idea of this game popped into my head, it was Rocket Club. I don’t know if the title came first or the image of a scrappy kid with a homemade jetpack, but it was middle-schoolers with rockets from the start.