Techniques

Lateral Connections

One thing that has really been sticking with me about Dragon Age 2 has been (as is so often the case with Bioware titles) the relationships and personalities of your companions. Certainly, the arc of your hero is interesting, but it is the people around you that make it feel personal and compelling. DA2 does […]

Getting Villainy Done

So, I’m a (slightly lax) practitioner of David Allen’s Getting Things Done (GTD) methodology, which is a fancy way to say that I use a certain set of tricks for keeping useful to do lists. GTD has been incredibly useful for me in a number of ways. I’ve mentioned before how well it applies to […]

The Challenge is Challenge

I used to run out of inventory space on my D&D character sheets. I was utterly fascinated with packing just the right tool for every sort of situation, and I spent an unreasonable amount of time figuring out the lightest, most useful kit I could pack. As a player, it’s a lot of fun to […]

Fiction, Fairness and 4e

In my discussion of the role of skills in spotlighting character awesomeness in 4e (or more precisely, the lack of this) the counterpoint of solving the problem in the fiction of the game was raised and I think this merited some attention. There are a lot of issues with games – not just 4e but […]

Investment in Advancement

Haven’t done a random idea post in a while, so I figure I’m due. Twitter discussion with @atminn gave me an interesting idea for how to handle player investment in the setting in a way that ties it directly into advancement. I’m going to present this in a fairly generic fashion, but the concept is […]

The Princess Is In Another Castle

A couple of people asked in comments yesterday what I mean by unfairness. I started to reply, but it ran long enough to turn into today’s post. Now, while it would be easy to turn to fiction for examples, the simple truth is that most any good example of unfair from fiction would be a […]

Pacing

The first post-holiday game of the Cold War game I’ve been running was last night. Coming back from a break is always rough, and there’s often a fear the game will have lost it’s inertia during the hiatus. Thankfully, things went off very well, and we had a great adventure chasing shadows and lightning in […]