Some of Evil Hat’s modules for Roll20 make use of the platform’s token marker feature, and we have received some questions on how to use them. Here is our attempt to make things easier! Token what, now? Token markers are a Roll20-specific feature that allow to display status icons on a character token. We use […]
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The DFCO Strategy Guide Updates
Today, we’ve updated the Picking Your Characters section of the DFCO strategy guide to include the Dead Ends and Winter Schemes expansion. You can check that out here! Did you miss the rest of the updates? Check out the guide to Expansion 4: Dead Ends here! Or the guide to Expansion 5: Winter Schemes here. […]
The DFCO Strategy Guide, Section VIII-F: Playing Expansion #4: Dead Ends
We’ve got new expansions for the Dresden Files Cooperative Card Game, and that means more of Shannon Appelcline’s excellent strategy guide! If you’re struggling with the new decks or just looking for a little advice to get you started with them, we’ve got what you’re looking for! And if you somehow missed the rest of […]
The DFCO Strategy Guide Section IX: Picking Your Characters
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-E: Playing Promo Characters
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-D: Playing Expansion #3: Wardens Attack
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-C: Playing Expansion #2: Helping Hands
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-B: Playing Expansion #1: Fan Favorites
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-A: Playing the Core Characters
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VII: Ending the Game
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]