Blades ’68 is an official supplement for Blades in the Dark, moving the timeline forward 100 years to the swinging 60s. Across the Shattered Isles, it is the Age of Consensus. Superstition has been replaced by the superior values of science, conformity, and consumerism. It is a world at peace. Or that’s what they try to tell […]
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Hunter’s Journal | Slayer’s Survival Kit
Two new Monster of the Week books dedicated to all the Hunters out there, including:
Roll20 tips: Token markers

Some of Evil Hat’s modules for Roll20 make use of the platform’s token marker feature, and we have received some questions on how to use them. Here is our attempt to make things easier! Token what, now? Token markers are a Roll20-specific feature that allow to display status icons on a character token. We use […]
The DFCO Strategy Guide Updates

Today, we’ve updated the Picking Your Characters section of the DFCO strategy guide to include the Dead Ends and Winter Schemes expansion. You can check that out here! Did you miss the rest of the updates? Check out the guide to Expansion 4: Dead Ends here! Or the guide to Expansion 5: Winter Schemes here. […]
The DFCO Strategy Guide, Section VIII-F: Playing Expansion #4: Dead Ends

We’ve got new expansions for the Dresden Files Cooperative Card Game, and that means more of Shannon Appelcline’s excellent strategy guide! If you’re struggling with the new decks or just looking for a little advice to get you started with them, we’ve got what you’re looking for! And if you somehow missed the rest of […]
The DFCO Strategy Guide Section IX: Picking Your Characters

We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-E: Playing Promo Characters

We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-D: Playing Expansion #3: Wardens Attack

We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-C: Playing Expansion #2: Helping Hands

We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section VIII-B: Playing Expansion #1: Fan Favorites

We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]