by Shannon Appelcline
Game Historian of Designers & Dragons
Board Game Analyst of Mechanics & Meeples
Section I: The Three Resources
Section II: Planning Your Actions
Section III: Managing Your Actions
Section IV: Playing Player Cards
Section V-A: Removing Advantages & Obstacles
Section V-B: Attacking Foes & Cases
Section VI: Planning for the Win
Section VII: Ending the Game
Section VIII-A: Playing the Core Characters
Section VIII-B: Playing Expansion #1: Fan Favorites
Section VIII-C: Playing Expansion #2: Helping Hands
Section VIII-D: Playing Expansion #3: Wardens Attack
Section VIII-E: Playing Promo Characters
Section VIII-F: Playing Expansion #4: Dead Ends
Section VIII-G: Playing Expansion #5: Winter Schemes
Section IX: Picking Your Characters
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