Deadly Fredly

Mixed Success and No-Fail Rolls in Fate

Here’s another idea banging around in my head about Fate that I’m not sure is ready for So to generalize, in Apocalypse World, players roll 2d6 for various things, which the results usually reading like: 2-6: Failure (you don’t get what you’re after, and things may well get worse) 7-9: Mixed/minimal success (success with […]

Bringing the Damage Roll to Fate

So, this is a weird idea for a side-project of mine that might not see the light of day (or it might!). I’d post it over on if I was more certain about it, but for now, this goes over here on my blog as a “hack”. So, I’ve been noodling around the notion […]