Welcome to Delta Company. Follow orders and you’ll do fine.
Genetically advanced students at a psionic academy discover a mental realm inhabited by friendly but alien thought-forms in this Fate world of adventure by Paul Stefko. These beings teach the children to access deeper powers, and together they explore virtual worlds within their minds. But when the academy’s faculty learn of the realm, they seek to take control through force. Can the students save their alien friends? Can they convince their elders to live in peace? Or must they find a way to seal the realm off and themselves from it?
Psychedemia requires Fate Core to play. This 44-page supplement contains:
- New rules for psychic aptitudes and stunts.
- System ideas on adventuring in different realms or dimensions with different natural laws.
- Sample alien races to get you started—and a basic structure with which to create your own.
- Characters, locations, NPCs and a basic structure for a starter adventure.
Psychedemia. Your mind is a battlefield.
The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.