Rocket Club

Rocket Club, by Em Hubbard, is a game of precocious, rocket-obsessed middle schoolers
facing a dangerous alien invasion while grappling with their own
volatile emotions. Sign up to playtest here.

Rocket Club is a tabletop roleplaying game designed for 3–6 players, with one taking on the role of Guide. It uses a novel resolution mechanic where each roll results in an outcome, mood, and side effect. The game is well suited for single session games or short campaigns (there are two sample scenarios included).

Coming of Age

This game tells the story of wildly creative kids coming of age in difficult
times, leaving their childhoods behind while confronting a strange
and devastating otherworldly threat. Their ingenuity, friendship, and
obsessive love of rockets are their greatest strengths. They must lean
on one another, discover themselves, and jet into danger to protect the
people and places they love.

Rockets

The main characters of this game are obsessed with rocketry. They
each have a unique rocket-based creation—their Rocket Rig. Rockets
represent our heroes’ agency in the world, their ability to create, adapt,
and fight back. Their rocket creations allow them to impact the world
around them and enact radical change.

The Club

At its heart, this is a game about friendship. Our heroes face challenges
together and lean on one another. The club holds them together, bound
by common goals and the understanding that no one is in this alone.

Rocket Club is playtesting now. Sign up to playtest here.