Sean Nittner

Hector, the Dunes, the Magus

Welcome to the tenth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … The Magus seemed obvious to me at first, but the more I worked with it, the less obvious I wanted it to be. The desert is a difficult place to survive, certainly, […]

Atossa, the Ruins, the Infiltrator

Welcome to the ninth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I was running a roleplaying game for some people, one of whom I’d never played with before. He was playing a kind of a rogue archetype, and sure enough, he immediately separated […]

Sceafing, the Coast, the Tracker

Welcome to the eighth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … The Coral Coast, the Tracker, and Volcanic Sceafing, are my absolute babies. Tracker is my Problem Child, the class I had to work on and rework and rework again until it ended […]

Agrippina, the Mountain, the Arcanist

Welcome to the sixth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … “Survival” just screams “mountains”, doesn’t it? Maybe it’s another function of living in Western Canada, but I knew pretty early that I needed a mountain survivalist. A friend once took a group […]

Gaius, the Tundra, the Legionnaire

Welcome to the fifth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I’m Canadian, so when I think “survival challenge” I don’t need to look much further than my own region. One of the first classes to materialize in Rangers of a Broken World […]

Blades in the Dark: Deep Cuts

Status: Crowdfunding complete. Pre-orders open in late July. Blades in the Dark: Deep Cuts is a 128-page expansion for the Blades in the Dark roleplaying game — containing a treasure trove of lore, setting material, and alternative mechanics John Harper developed over the years for use in Blades campaigns. … The lore goes deeper, your […]

From Combat to Crisis

Welcome to the fourth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … After a long time spent trying to spice up a pretty traditional combat system, I got a 2 AM message from Kathleen (producer of Sword of Symphonies as well as a cast […]

Hope and Togetherness

Welcome to the third post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … Rangers of a Broken World is a game about hope. It has been ever since I first started writing it! It contains my hope for a future where people come together to […]