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Interchangeability and 4e

I had a good twitter discussion yesterday about the structure of adventures that lead to me chewing on what it would take to do a breakdown of a fantasy adventure (a quest, at the suggestion of gamefiend) similar to the one in SOTC. This lead to some paper brainstorming, which in turn lead to my […]

5 Rounds of Nerdy Math

Someone made an assertion online that a 4e fight is designed to last 5 rounds. That’s an interesting assertion, and I’ve had people express that it both sounds too long and too short. If it’s true, it’s a very interesting point that allows you to crunch the numbers a bit harder, but it’s unsourced, so […]

Three Tricks for Setting

I did not expect to get to Dreamation this year, but My wonderful wife surprised me with a window of time that allowed me to day-trip up for the last day of the convention. Didn’t play anything, and didn’t get to see everyone, but still very much enjoyed myself. Part of my fun was sitting […]

Investment in Advancement

Haven’t done a random idea post in a while, so I figure I’m due. Twitter discussion with @atminn gave me an interesting idea for how to handle player investment in the setting in a way that ties it directly into advancement. I’m going to present this in a fairly generic fashion, but the concept is […]

The Princess Is In Another Castle

A couple of people asked in comments yesterday what I mean by unfairness. I started to reply, but it ran long enough to turn into today’s post. Now, while it would be easy to turn to fiction for examples, the simple truth is that most any good example of unfair from fiction would be a […]

Fate and Its Branches

As is the nature of any open system, Fate has grown a number of branches over the years. Honestly, not even I have managed to keep track of them all. I’d like to change that, at  least a little, and make sure we catalog them reasonably well here at the site. I’m starting with this […]

Hack: Use Fate’s Zones with 4e

So, you like Fate‘s idea of zones, and you’re not a fan of the one-inch-square map gig, but you’re playing 4e, and you definitely want to see a map get some action, just not one with all of that regimentation and orderly geometry. How to mix 4e play with Fate’s zones? This is a very […]

Stress, Consequences, and the Fractal

Today I’m going to dig deeper into the notion of stress and consequences in Fate, and talk about how the principle of the Fate Fractal can be applied to complicate the model (in a good way). A Few Words About Stress When it comes down to it, consequences are the real meat of the system, […]

The Fiction of 4e

An interesting discussion the other day got me thinking about the fiction of 4e. Not in terms of novels and the like (though I’m sure those would be an interesting subject) but rather in the fiction implicit in the game. This is not, to my mind, about the little map in the back of the […]

The Core of Fate Core, Part II

So, Fred’s post talks a lot about what Fate Core has been. My main interest is in where it’s going. That’s what this post is about, as a supplement to Fred’s post. In that sense, the title might be misleading – I’m thinking out loud a lot throughout, more interested in asking questions and exploring […]