So, vehicles. They exist in Gamma World, but they’re poorly supported. Here’s a very rough sketch of how I might handle them in mine, if it came up: – Vehicles have hit points (a given) and sometimes a resistance to physical damage. Size the hitpoints about how you might a monster of a level on […]
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Hack: Use Your Grid-Maps With Fate
So, I love our semi-abstract method of zone maps in Fate, but playing and running (far more run than play) 4e has left me a little bit bitten by the maps-and-minis bug. There are times when I’d like to see Fate happen with a little more of a rooted, concrete, tactical map-reality. So that’s been […]
Skill Challenge Preview
So, the preview for the Skill Challenge chapter of the DMG II is up here and careful readers may note a reason I’m particularly curious to see it. The skill challenge they present is, by the by, also a decent illustration of how to do a seamless skill challenge. While the DM can absolutely explicitly […]
OK, it’s on
D&D, my place, noon on saturday, running til 5 at the latest. 7th level characters, usual treasure rules (1 7th, 1 8th, 1 6th or 3 7th level items, plus cash equivalent to a level 7 item). Classes are limited to those in need of showcasing: choose from Artificer, Barbarian, Druid and Shaman. If we […]
The Subtle Hand of Awesome
I’m a big fan of the Birthright setting that TSR put out back in the day. It hit a lot of notes I really liked – the world felt populated, politics had a powerful role, monsters felt mythic – it just rocked. But one subtle note always impressed me. In one of the nations of […]
The City Challenge
judd_sonofbert put forward a really fascinating challenge to try to capture the feel he enjoys about China Mieville’s New Crobuzon (The city from Perdido Street Station and other books) using D&D and it’s magnificent weirdness as a starting point. The rules, such as they are, can be found here, but in short, they call for […]
The Whiff Factor: GUMSHOE Edition
As a part of getting my head wrapped around the upcoming GUMSHOE game Mutant City Blues game from Pelgrane (think the Powers comic book as an RPG), I decided to sit down with The Esoterrorists and give it a read. I’d heard some mixed reviews (1, 2) about this game both online and off, and […]