I was talking about this with Ryan Macklin last night and I had a moment of “huh, I should write this down” so here it is. At Pax East, I ran a game of what can probably best be described as tabletop Final Fantasy Tactics. Early in the con I had run a game of […]
Cortex
Heroic Adventuring
I ran a game last night on relatively little prep. I was using Dave Chalker’s Marvel Heroic RPG-D&D 4e hack, and I threw together some notes to create the adventure as quickly as I could and threw them up on google plus, just because they’re a nice showcase of how I think (NARCISSIST). However, fate […]
Don’t Take The Affiliation, Even Though It’s Awesome
Affiliations are one of the neat ideas in the Marvel Heroic RPG. They touch upon what I had to say about normal the other day because they are (arguably) the central part of any roll you make in Marvel. That is to say, you could conceivably make a roll where none of your powers, distinctions […]
Normal (d6)
I cheat a bit when I run Leverage and its variants. According to the rules, when the GM spends a PP to create something, it’s created at d6. I’m less kind, and when I create things, they’re d8s, and for all intents and purposes, I have an infinite budget of d6s that I can use […]