Design Diaries

Agrippina, the Mountain, the Arcanist

Welcome to the sixth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … “Survival” just screams “mountains”, doesn’t it? Maybe it’s another function of living in Western Canada, but I knew pretty early that I needed a mountain survivalist. A friend once took a group […]

Gaius, the Tundra, the Legionnaire

Welcome to the fifth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I’m Canadian, so when I think “survival challenge” I don’t need to look much further than my own region. One of the first classes to materialize in Rangers of a Broken World […]

From Combat to Crisis

Welcome to the fourth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … After a long time spent trying to spice up a pretty traditional combat system, I got a 2 AM message from Kathleen (producer of Sword of Symphonies as well as a cast […]

Hope and Togetherness

Welcome to the third post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … Rangers of a Broken World is a game about hope. It has been ever since I first started writing it! It contains my hope for a future where people come together to […]

Striking a Chord

Welcome to the second post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … Whenever designing a game, or a setting and ruleset for an existing game, I always want to get weird with magic. I was never satisfied with spell lists after getting my fill […]

The Melted World

Welcome to the first (of many to come) in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I was listening to a podcast (Dan Carlin’s excellent Hardcore History) late one night, back when I was working graveyard shift surveillance. The host mentioned the munitions still buried […]