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How Challenges Hurt

It’s pretty easy to model a damage-dealing challenge. On some level, that’s what almost any trap is. Consider the classic “Hallway full of darts” – it makes an attack against each player after they act for some amount of damage and players try to dodge through, spot pressure plates or disarm the mechanism. Right off […]

The Challenge Strikes Back

If you spend time designing monster for 4e you will quickly discover that while some parts of the design are pretty standardized, like hit points and defenses, others are much more art than science. Specifically, monster abilities follow few hard and fast guidelines, and are instead something you come up with by mixing your ideas […]

This Is Not A Science

First, 2 Realizations:1) SP is also used for currency, but to heck with it, I’ll keep using it for the time being. This whole thing is going to need a big language cleanup by the time it’s done.2) Rather than 1d6/1d8/1d0 damage progression, it probably makes more sense to use the light, medium and heavy […]

Fighting the Situation

What are hit points? Historically, they were a measure of health and toughness, but over time (much like armor class) that got more and more abstracted until you’re left with some incongruous trappings (like tying them to constitution) and a simple reality: They’re a pacing mechanism. They measure how long something stays fighting, which in […]

Situation – The Problem

This all began with @sarahdarkmagic raising an innocuous question on twitter: how to run breaking into a castle in 4e. Specifically, the issue was that doing it as a skill challenge did not provide the right feel, which was more fast and skirmishy, taking out guards and such. Now, I could argue that a skill […]

Pacing

The first post-holiday game of the Cold War game I’ve been running was last night. Coming back from a break is always rough, and there’s often a fear the game will have lost it’s inertia during the hiatus. Thankfully, things went off very well, and we had a great adventure chasing shadows and lightning in […]

Hack: Use Your Grid-Maps With Fate

So, I love our semi-abstract method of zone maps in Fate, but playing and running (far more run than play) 4e has left me a little bit bitten by the maps-and-minis bug. There are times when I’d like to see Fate happen with  a little more of a rooted, concrete, tactical map-reality. So that’s been […]

Skill Challenge Preview

So, the preview for the Skill Challenge chapter of the DMG II is up here and careful readers may note a reason I’m particularly curious to see it. The skill challenge they present is, by the by, also a decent illustration of how to do a seamless skill challenge. While the DM can absolutely explicitly […]

OK, it’s on

D&D, my place, noon on saturday, running til 5 at the latest. 7th level characters, usual treasure rules (1 7th, 1 8th, 1 6th or 3 7th level items, plus cash equivalent to a level 7 item). Classes are limited to those in need of showcasing: choose from Artificer, Barbarian, Druid and Shaman. If we […]