Blog

The Programming of the Automata

Welcome to the 13th post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … If you’ve read the first Design Diary in the whole series, then you’ll know that Amylte, the world of Rangers of a Broken World, was inspired by efforts to reclaim the old […]

The Memory of the Horrors

Welcome to the 12th post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … Most paranormal researchers believe there are three (maybe four depending on what you think about poltergeist activity) types of hauntings: human spirits, non-human spirits, and “recordings”. It’s this last kind that directly […]

The Obsession of the Noble Demons

Welcome to the 11th post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … This is another one of those things that’s just shamelessly my brand, I’m afraid. I have a lifelong interest in demonology. In Amylte, there exist creatures that are terrifyingly close to being […]

Hector, the Dunes, the Magus

Welcome to the tenth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … The Magus seemed obvious to me at first, but the more I worked with it, the less obvious I wanted it to be. The desert is a difficult place to survive, certainly, […]

Atossa, the Ruins, the Infiltrator

Welcome to the ninth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I was running a roleplaying game for some people, one of whom I’d never played with before. He was playing a kind of a rogue archetype, and sure enough, he immediately separated […]

Sceafing, the Coast, the Tracker

Welcome to the eighth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … The Coral Coast, the Tracker, and Volcanic Sceafing, are my absolute babies. Tracker is my Problem Child, the class I had to work on and rework and rework again until it ended […]

Agrippina, the Mountain, the Arcanist

Welcome to the sixth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … “Survival” just screams “mountains”, doesn’t it? Maybe it’s another function of living in Western Canada, but I knew pretty early that I needed a mountain survivalist. A friend once took a group […]

Gaius, the Tundra, the Legionnaire

Welcome to the fifth post in a series of Design Diaries for Rangers of a Broken World by the creator Leon Richardson: … I’m Canadian, so when I think “survival challenge” I don’t need to look much further than my own region. One of the first classes to materialize in Rangers of a Broken World […]