D&D 4e

An Idea I Love But Can Never Use

This idea came to my while considering how to use 4e to run a Magic: the Gathering inspired game, and was refined some in discussion with Gamefiend. The problem, of course, is that 4e is not open enough to allow something like this, and there is prettymuch no likliehood of a M:tG RPG ever being […]

Heroic Adventuring

I ran a game last night on relatively little prep. I was using Dave Chalker’s Marvel Heroic RPG-D&D 4e hack, and I threw together some notes to create the adventure as quickly as I could and threw them up on google plus, just because they’re a nice showcase of how I think (NARCISSIST). However, fate […]

I Want To Borrow 4e’s Foundation

Ok, here’s an important thing about 4e that I would suggest that even die hard fans of other editions consider: it’s foundation is excellent. In my opinion, it’s a better foundation than any previous edition of D&D, though I leave that comparison up to the reader. But what does that mean? I mean that if […]

Roleplay and Exploration Rewards

I was struck by a tweet this morning regarding the difficulty with handing out XP awards for exploration and roleplaying, specifically, that such rewards are arbitrary and hard to rightsize. This immediately struck me as a very valid complaint, but also one that’s very easily addressable – it’s just a matter of identifying the behaviors […]

4 on 1

I had the unexpected pleasure of playing in a first edition AD&D game this past weekend. It was a long-standing game that my brother in law participates in, and they had an opening. This was pretty much the classic AD&D game in just about every way imaginable. They’d looked at other editions, played a little […]

4e Skills

Mike Mearls wrote one of those great articles that so typical of him that reveals that as much awesome 4e stuff we see, it’s just the tip of the iceberg of his understanding of the game. It’s about skills, and you should go read it if you haven’t. Since I show my love through graffiti, […]

Zooming In On Neverwinter

There is a writing technique that is commonly used when writing about a physical thing. The author starts from a very high level view, sketching a brief picture of the broader context, then steadily zooms in on the scene until focus is at the level of whatever’s being written about. Lots of novels start out […]

Using Less

I had an interesting conversation about 4e yesterday that revealed something I’ve been waiting for. Somewhere along the way, it has crossed the tipping point where the way to do really awesome things with it is not by adding things, but rather by taking them away. This point was easy to see coming. As early […]

Streamlining Snags

4e classes are interesting because, by and large, they’re pretty distinctive. There comes a point in play when you know they’re working. The Barbarian rounds a corner and becomes a damage output machine. The Warden stands his ground against an impossible foe. The Warlock kills a lot of people, really horribly. It’s the point where […]

Keeping 4e’s Skin

First, here’s an important qualifier. I like 4e a lot. I think the combat is a ton of fun, and it’s full of good ideas, so please do not take what is about to follow as a broad criticism of 4e. It’s not. It’s a solution to a problem I wrestle with at my own […]