So, you like Fate‘s idea of zones, and you’re not a fan of the one-inch-square map gig, but you’re playing 4e, and you definitely want to see a map get some action, just not one with all of that regimentation and orderly geometry. How to mix 4e play with Fate’s zones? This is a very […]
Fred Hicks
Gamma World: Vehicle House Rules Rough Draft
So, vehicles. They exist in Gamma World, but they’re poorly supported. Here’s a very rough sketch of how I might handle them in mine, if it came up: – Vehicles have hit points (a given) and sometimes a resistance to physical damage. Size the hitpoints about how you might a monster of a level on […]
Hack: Use Your Grid-Maps With Fate
So, I love our semi-abstract method of zone maps in Fate, but playing and running (far more run than play) 4e has left me a little bit bitten by the maps-and-minis bug. There are times when I’d like to see Fate happen with a little more of a rooted, concrete, tactical map-reality. So that’s been […]
The Whiff Factor: GUMSHOE Edition
As a part of getting my head wrapped around the upcoming GUMSHOE game Mutant City Blues game from Pelgrane (think the Powers comic book as an RPG), I decided to sit down with The Esoterrorists and give it a read. I’d heard some mixed reviews (1, 2) about this game both online and off, and […]