Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20: the many ways of taking harm! Setting the default Conditions, Consequences, and Stress Tracks When setting the default values for the game (see Part 1 of this series), you may have chosen a pre-built sheet (e.g., Fate Core, Fate of […]
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Fate on Roll20, Part 5: Stunts, Refresh and Fate Points
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, we now take a look at the character sheet blocks for stunts, refresh, and fate points. Stunts Stunts are the cool techniques, tricks, or bits of equipment that make your character unique and interesting. Where skills are about a character’s […]
Fate on Roll20, Part 4: Skill Modes, Roles, and Swappable Skillsets
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20: in the previous post we looked at the basic Skills block; now we’ll take a look at other skill-related blocks: Modes Modes are used in such games as Atomic Robo and The Clockwinders Fate World: A mode is a broad […]
Fate on Roll20, Part 3: Skills
Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, let’s take a look at blocks related to customizing skills. The Default Skill List Just like we described for aspects in Part 2, the global character sheet settings let the GM enter a custom skill list. For example, the Fate […]
Fate on Roll20, Part 2: Aspects
Aspect Types and Labels In Part 1, we looked at the global, game-wide settings on Evil Hat’s Fate character sheet for Roll20 (internally, we secretly call it the Fate omni sheet because it does so much more than characters!) Let’s take a closer look at the various blocks you can activate, starting appropriately: with aspects. […]
Fate on Roll20, Part 1: Character sheet setup
Earlier this year Evil Hat released a highly customizable character sheet template for Roll20. We’d like to show you some of the neat things you can do with it in your own games. Because the GM chooses the character sheet template when they create a new game, this first post about game setup will be […]
The DFCO Strategy Guide Updates
Today, we’ve updated the Picking Your Characters section of the DFCO strategy guide to include the Dead Ends and Winter Schemes expansion. You can check that out here! Did you miss the rest of the updates? Check out the guide to Expansion 4: Dead Ends here! Or the guide to Expansion 5: Winter Schemes here. […]
The Dresden Files Coop Card Game Strategy Guide, Section VIII-G: Playing Expansion #5: Winter Schemes
We’ve got new expansions for the Dresden Files Cooperative Card Game, and that means more of Shannon Appelcline’s excellent strategy guide! If you’re struggling with the new decks or just looking for a little advice to get you started with them, we’ve got what you’re looking for! And if you somehow missed the rest of […]
The DFCO Strategy Guide, Section VIII-F: Playing Expansion #4: Dead Ends
We’ve got new expansions for the Dresden Files Cooperative Card Game, and that means more of Shannon Appelcline’s excellent strategy guide! If you’re struggling with the new decks or just looking for a little advice to get you started with them, we’ve got what you’re looking for! And if you somehow missed the rest of […]
DFCO Expansions
1-5 13+ 30 min $9.99 ea Dresden Files Cooperative Card Game: Expansions Play Harry Dresden and his friends as they take on the cases from the bestselling Dresden Files novels, with these additional characters and books! Each expansion includes two characters and two book decks. Pick up your favorites or buy them all! Expansion 1 […]