Blog

Codex of Worlds – In Development

by Michael Sands and Marek Golonka Open the Codex of Worlds. Get ready for new monsters, and new realms! The Codex includes new content to bring different styles and settings to your Monster of the Week games. It’s written by Michael Sands and Marek Golonka, and being developed in partnership with Evil Hat Productions. Inside you’ll find: Team playbooks […]

Girl by Moonlight – In Development

Tragic Magical Girls illuminating the darkness Girl by Moonlight is a multi-genre RPG of Magical Girls grappling with destiny: hopes thwarted, defended, redeemed, and betrayed. It explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of relationships and community. These Magical Girls clutch their tragic struggles […]

Roll20 tips: Token markers

Some of Evil Hat’s modules for Roll20 make use of the platform’s token marker feature, and we have received some questions on how to use them. Here is our attempt to make things easier! Token what, now? Token markers are a Roll20-specific feature that allow to display status icons on a character token. We use […]

Fate on Roll20: Tips and tricks

Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]

Fate on Roll20: Tips and tricks

Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop. Roll modifier prompt Useful macros Decks: Deck of Fate, fate points, safety tools, aspect tokens Roll modifier prompt If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet […]

Fate on Roll20, Part 3: Skills

Continuing with our block-by-block tour of our “Fate by Evil Hat” character sheet for Roll20, let’s take a look at blocks related to customizing skills. The Default Skill List Just like we described for aspects in Part 2, the global character sheet settings let the GM enter a custom skill list. For example, the Fate […]