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June Pride Sale

A photo of some of the various games and accessories available in our June Pride Sale: Thirsty Sword Lesbians, Advanced Lovers & Lesbians, plus the Playbook folios and Mystery Tracking Pad for Apocalypse Keys.

Take 15% off select items during Pride 2023 with coupon PRIDE23! Celebrate the power of the queer experience at your table top this June! Pick up Nebula Award-winning RPG Thirsty Sword Lesbians or its companion book Advanced Lovers & Lesbians, plus exclusive accessories for Apocalypse Keys and more! Valid til the end of June, just […]

Tiān Dēng

Tiān Dēng: Tales of the Immortal God Ship by Banana Chan, Calvin Wong Tze Loon, Hong Di-Anne and Sen-Foong Lim Inspired by Firefly, The IT Crowd, Space Sweepers, Cowboy Bebop, and Star Trek: Lower Decks, your hapless crew scrambles from planet to planet completing various gigs, all while trying to appease the whims of their Immortal God […]

Welcome Cris Viana

She started with us shortly before the beginning of the year but we are proud to officially announce that Cris Viana has joined our team as Lead Graphic Designer! Based in São Paulo, Brazil, Cris is experienced in many areas of graphic design but currently focuses on book design. She’s been in love with TTRPGs […]

Deathmatch Island – Crowdfunding now!

We’re very excited to announce that Evil Hat is publishing Deathmatch Island by Tim Denee! What is DMI? Deathmatch Island is a fast-paced game about a deadly gameshow on a mysterious island chain. The competitors don’t know how they got here. They have been selected and recruited, forced to risk their lives in a deadly […]

Our Next Crowdfunding Campaign

Hello friends, We are gearing up for the crowdfunding campaign for Apocalypse Keys by Rae Nedjadi and wanted to take a brief moment to share the thinking behind our decision to launch it on Kickstarter. First, we want to be clear about our company values:  We at Evil Hat believe cryptocurrencies and NFTs are too […]

System, Hold the Math

Just to illustrate something, here are a pair of systems that you can use as a basis for resolution.  They share two key characteristics – neither is math dependent but both are heavily expectations dependent. Math is, I hope, self explanatory, but expectations are another matter. What that means is that they depend on the […]

More Skills

So many good comments on the last post that I really can’t process them, except to note that they resulted in my digesting them, and lead to this. Ok, let’s start from a premise:  If you roll the dice, you’ll succeed. The idea behind this is pretty simple – if your character is one who […]

The Fragile Foundation of Skills

This is a rant.  I’m circling an idea, and if you read this, you get to watch. There’s a truism that gets rolled out from time to time when talking about old school D&D vs newer iterations (and more generally, old vs new games) and that is this: “No one fell off a horse before […]

Moving Pieces

This started out as another 13th Age post, but I ended up tabling it as a bigger issue came up in discussion which, I think, crystallized a few thoughts about games, how they’re run and how they’re played. Now, here’s the caveat up front: I’m speaking in broad generalizations here, not making assertions about anyone’s […]