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Mapping the Challenge

Not every challenge needs a map (or equivalent) to work well. Often the challenge revolves around something large and amorphous which can be engaged by any character at any time. However, maps make challenges more interesting. It’s possible that’s backwards. It may be more accurate to say that challenges with different fronts, which allow different […]

How Challenges Hurt

It’s pretty easy to model a damage-dealing challenge. On some level, that’s what almost any trap is. Consider the classic “Hallway full of darts” – it makes an attack against each player after they act for some amount of damage and players try to dodge through, spot pressure plates or disarm the mechanism. Right off […]

The Challenge Strikes Back

If you spend time designing monster for 4e you will quickly discover that while some parts of the design are pretty standardized, like hit points and defenses, others are much more art than science. Specifically, monster abilities follow few hard and fast guidelines, and are instead something you come up with by mixing your ideas […]

This Is Not A Science

First, 2 Realizations:1) SP is also used for currency, but to heck with it, I’ll keep using it for the time being. This whole thing is going to need a big language cleanup by the time it’s done.2) Rather than 1d6/1d8/1d0 damage progression, it probably makes more sense to use the light, medium and heavy […]

Fighting the Situation

What are hit points? Historically, they were a measure of health and toughness, but over time (much like armor class) that got more and more abstracted until you’re left with some incongruous trappings (like tying them to constitution) and a simple reality: They’re a pacing mechanism. They measure how long something stays fighting, which in […]

Situation – The Problem

This all began with @sarahdarkmagic raising an innocuous question on twitter: how to run breaking into a castle in 4e. Specifically, the issue was that doing it as a skill challenge did not provide the right feel, which was more fast and skirmishy, taking out guards and such. Now, I could argue that a skill […]

Skill Challenge Preview

So, the preview for the Skill Challenge chapter of the DMG II is up here and careful readers may note a reason I’m particularly curious to see it. The skill challenge they present is, by the by, also a decent illustration of how to do a seamless skill challenge. While the DM can absolutely explicitly […]

OK, it’s on

D&D, my place, noon on saturday, running til 5 at the latest. 7th level characters, usual treasure rules (1 7th, 1 8th, 1 6th or 3 7th level items, plus cash equivalent to a level 7 item). Classes are limited to those in need of showcasing: choose from Artificer, Barbarian, Druid and Shaman. If we […]

The Subtle Hand of Awesome

I’m a big fan of the Birthright setting that TSR put out back in the day. It hit a lot of notes I really liked – the world felt populated, politics had a powerful role, monsters felt mythic – it just rocked. But one subtle note always impressed me. In one of the nations of […]