One of the neater little susbsystems on Road to Amber is something that equates to an automated system of sealed envelopes. The player receives the meta-object, which contains any number of seals, often sequential, but sometimes parallel. Each seal has its own requirements to be opened, such as being in the right place, using the […]
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An Idea
Not sure if this is a handout or just a placeholder, but it fell onto my screen tonight. Additional thoughts Make sure to keep the NPC cards. If you do this more than once, you can start adding them to the table beforehand and changing the number of new vs existing NPCs used. If you’re […]
Heroic Adventuring
I ran a game last night on relatively little prep. I was using Dave Chalker’s Marvel Heroic RPG-D&D 4e hack, and I threw together some notes to create the adventure as quickly as I could and threw them up on google plus, just because they’re a nice showcase of how I think (NARCISSIST). However, fate […]
Don’t Take The Affiliation, Even Though It’s Awesome
Affiliations are one of the neat ideas in the Marvel Heroic RPG. They touch upon what I had to say about normal the other day because they are (arguably) the central part of any roll you make in Marvel. That is to say, you could conceivably make a roll where none of your powers, distinctions […]
What Makes a Skill
Yesterday, I stole one idea form Bulldogs! and today I’m going to steal another. Back in the day, Feng Shui presented a very interesting way to handle skills that worked very well for it’s wide, loose model. In short, a skill represented three things. The first, Physical Ability, was the traditional meaning of a skill […]
Space Race
Before I start, let me give a quick plug for a young gaming blog, charactergen.net. The authors are a pair of talented and inspired writers who are already off to an excellent start, and promise many cool things yet to come. Anyway, it should be obvious that I’m a big fan of Bulldogs!, and if […]
Normal (d6)
I cheat a bit when I run Leverage and its variants. According to the rules, when the GM spends a PP to create something, it’s created at d6. I’m less kind, and when I create things, they’re d8s, and for all intents and purposes, I have an infinite budget of d6s that I can use […]
It’s On Fire
Fred here. The following is an excerpt of a post I made to the FateRPG Yahoo Group, where someone was trying to wrap their head around the whole “On Fire is an Aspect” thing that pretty much comes up every time someone’s talking about aspects with folks who are less familiar with them. High time […]
How I See The Credits
The Marvel Heroic Roleplaying Game rolled out today. It’s awesome, simple as that, but I wanted to take a moment to throw up my own version of the credits page. That said, if you’re on this, and want your descriptor changed, add a comment, and it will happen!
Notebooks
Curiosity was expressed regarding how I come up with stuff, so here are a few pages from the notebook I’m thinking in, representing a few thoughtful days..