Some Space to Think

Jazz Rules

I made a reference to something in comments on Friday which I realized is not an actual colloquialism, so I want to unpack it a little bit, since I think it’s a powerful, useful idea. I am not a huge jazz fan. There’s some stuff I like, but it’s never been that big a thing […]

Feats and Faces

I’ve always found the idea of feats more compelling than the reality. As I conceive them, I expect them to have a strong signature. That is, I expect them to really be strong differentiators, something that really calls out a clear distinction between characters who might otherwise be fairly similar. In 4e, this is one […]

Counting Noses

Want a quick litmus test for the health of your game? Ask one of your players how many NPCs they can name. If that number can be counted on one hand, that’s a red flag. This may seem counterintuitive at first – after all, games are about the characters, and we all know the dangers […]

A Bag Full Of Cats

One of the jokes about older versions of D&D is that there was nothing more deadly to a wizard than a bag full of housecats. It’s a double edged joke (made utterly unfunny in explaining) that highlighted both the fragility of wizards, who had trivially small numbers of hit points, and the problems with assigning […]

The Sports Paradox

Every now and again someone gets it in their head that they want to do a sport-based RPG. It’s a logical instinct – there’s lots of great, classic sports stories out there, and they hit a lot of the same notes that make an RPG fun. I have nothing but admiration for anyone who wants […]

What Shall We Do With This

A lot of people will go to great lengths to publish an RPG. This used to be a much bigger problem in the past, when the singular vision for an RPG might require taking out a second mortgage on your house to pay for a giant print run that wouldn’t even faintly sell through. Nowadays, […]

What’s in the Box?

While I have specific demands for maps in games, the issue if more muddled in pure-setting products, most famously defined by the boxed sets for things like Greyhawk and the Forgotten Realms. These are well-loved products, and their design sensibilities have influenced many setting products that followed, but they merit some examination. The questions that […]

Double Edged Maps

I love maps in RPG products. There’s something utterly compelling to me about detailed maps of things and places that don’t exist. They’re a joy to look at, and they’re fantastically information-dense. You can derive a lot of meaning about relationships and tensions in a setting just by studying a map and considering how people […]

D&D Media

I do not drink often, but one of the occasions when I made an exception was the watch the Dungeons & Dragons movie with Fred. In retrospect, this was a very good idea. It was a terrible, terrible movie, primarily made tolerable by how much Jeremy Irons very clearly did not want to be there. […]

Notes from my talk

I gave a talk at Metatopia on Sunday on talking to the talent and promised to post my notes, so here they are in all their semi-comprehensible glory. That said, on a lark, I recorded the bit of advice I got from Fred, so I’m throwing that up here as a bonus (warning – hugely […]