This may have been covered already in some prior posts on the site, but I’ve found myself typing something like it in an email again, so I thought I’d put this out there in a post of its own: That’s the “secret” of assessment, declaration, and maneuvering, in fact — they’re all the same action, […]
core
Consequences as Positive Currency
The idea that Fate’s consequences are a kind of currency isn’t new. Many of you are already familiar with the -2/-4/-6 consequences approach we use and recommend, as seen in the Dresden Files RPG and other places. Along with the stress track, they add a tiny resource-management aspect to Fate, and they tie into the […]
Fate and Its Branches
As is the nature of any open system, Fate has grown a number of branches over the years. Honestly, not even I have managed to keep track of them all. I’d like to change that, at least a little, and make sure we catalog them reasonably well here at the site. I’m starting with this […]
Stress, Consequences, and the Fractal
Today I’m going to dig deeper into the notion of stress and consequences in Fate, and talk about how the principle of the Fate Fractal can be applied to complicate the model (in a good way). A Few Words About Stress When it comes down to it, consequences are the real meat of the system, […]
The Core of Fate Core, Part II
So, Fred’s post talks a lot about what Fate Core has been. My main interest is in where it’s going. That’s what this post is about, as a supplement to Fred’s post. In that sense, the title might be misleading – I’m thinking out loud a lot throughout, more interested in asking questions and exploring […]