We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
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The DFCO Strategy Guide Section V-A: Removing Advantages & Obstacles
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section IV: Playing Player Cards
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section III: Managing Your Actions
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section II: Planning Your Actions
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
DFCO Strategy Guide Section I: The Three Resources
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The Mechanics & Meeples DFCO Strategy Guide Contents
by Shannon Appelcline Game Historian of Designers & Dragons Board Game Analyst of Mechanics & Meeples Section I: The Three Resources Section II: Planning Your Actions Section III: Managing Your Actions Section IV: Playing Player Cards Section V-A: Removing Advantages & Obstacles Section V-B: Attacking Foes & Cases Section VI: Planning for the Win Section […]
DFCO – Learn to Play
Rules Download Dresden Files Cooperative Card Game Rules (PDF) Learn to play video Video not displaying? Go to YouTube to watch it!
System, Hold the Math
Just to illustrate something, here are a pair of systems that you can use as a basis for resolution. They share two key characteristics – neither is math dependent but both are heavily expectations dependent. Math is, I hope, self explanatory, but expectations are another matter. What that means is that they depend on the […]
More Skills
So many good comments on the last post that I really can’t process them, except to note that they resulted in my digesting them, and lead to this. Ok, let’s start from a premise: If you roll the dice, you’ll succeed. The idea behind this is pretty simple – if your character is one who […]