We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
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The DFCO Strategy Guide Section III: Managing Your Actions
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The DFCO Strategy Guide Section II: Planning Your Actions
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
DFCO Strategy Guide Section I: The Three Resources
We’re going to be honest here—the Dresden Files Cooperative Card Game is delightfully difficult. Just like Harry Dresden’s default setting in the novels, the game is designed to be a nail-biter all the way until the end, where winning and losing is often decided by a throw of the dice. The game includes three difficulty […]
The Mechanics & Meeples DFCO Strategy Guide Contents
by Shannon Appelcline Game Historian of Designers & Dragons Board Game Analyst of Mechanics & Meeples Section I: The Three Resources Section II: Planning Your Actions Section III: Managing Your Actions Section IV: Playing Player Cards Section V-A: Removing Advantages & Obstacles Section V-B: Attacking Foes & Cases Section VI: Planning for the Win Section […]