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Breaking the Mould

There is no reason that 4e character classes could not be designed radically differently. WOTC has a clear template for them (a flawed one) and there’s a knee-jerk instinct to follow that same pattern, but I don’t think anything makes that necessary. I’d suggest that all that is really required for a functional 4e class […]

Fiction, Fairness and 4e

In my discussion of the role of skills in spotlighting character awesomeness in 4e (or more precisely, the lack of this) the counterpoint of solving the problem in the fiction of the game was raised and I think this merited some attention. There are a lot of issues with games – not just 4e but […]

Interchangeability and 4e

I had a good twitter discussion yesterday about the structure of adventures that lead to me chewing on what it would take to do a breakdown of a fantasy adventure (a quest, at the suggestion of gamefiend) similar to the one in SOTC. This lead to some paper brainstorming, which in turn lead to my […]

5 Rounds of Nerdy Math

Someone made an assertion online that a 4e fight is designed to last 5 rounds. That’s an interesting assertion, and I’ve had people express that it both sounds too long and too short. If it’s true, it’s a very interesting point that allows you to crunch the numbers a bit harder, but it’s unsourced, so […]

Fate and Its Branches

As is the nature of any open system, Fate has grown a number of branches over the years. Honestly, not even I have managed to keep track of them all. I’d like to change that, at  least a little, and make sure we catalog them reasonably well here at the site. I’m starting with this […]

Stress, Consequences, and the Fractal

Today I’m going to dig deeper into the notion of stress and consequences in Fate, and talk about how the principle of the Fate Fractal can be applied to complicate the model (in a good way). A Few Words About Stress When it comes down to it, consequences are the real meat of the system, […]

The Fiction of 4e

An interesting discussion the other day got me thinking about the fiction of 4e. Not in terms of novels and the like (though I’m sure those would be an interesting subject) but rather in the fiction implicit in the game. This is not, to my mind, about the little map in the back of the […]

The Core of Fate Core, Part II

So, Fred’s post talks a lot about what Fate Core has been. My main interest is in where it’s going. That’s what this post is about, as a supplement to Fred’s post. In that sense, the title might be misleading – I’m thinking out loud a lot throughout, more interested in asking questions and exploring […]

Building a Challenge

Ok, let’s do this thing: Climbing the MountainOk, the mountain. It’s big, it’s windy, it’s snowy, there are bad things living there that want to eat your face. You guys need to get to the top, probably because there’s some ancient city or something up there. I dunno. Make something up. For reference, let’s say […]

What Doesn’t Work

I put out a call for challenge requests and got some interesting ones, but what struck me that that many of them were most interesting for why they don’t work, so I’m going to be doing counter-examples today. These are all things you might want to do in a game, but they’re not necessarily good […]